Synduality Echo of Ada Review

Synduality Echo of Ada Review

The first time I lost my mech in Synduality Echo of Ada was on my second sortie, and a lot of things went wrong. I didn’t buy insurance beforehand and I took way too much stuff out with me because I hit the wrong button, and then I chose not to take a moment to repair right before I got into the encounter that killed me. I made a series of avoidable mistakes followed by a bad decision, and this mech-flavored extraction shooter made sure I lost everything I had for it – so it’s a good sign that, after I was done cursing Synduality and then myself, I was immediately excited to try and get it all back. Satisfying combat means going out on a sortie is always tense, but its slow start can really bog down an otherwise great run, and I wouldn’t blame anyone for dipping out before they see the good stuff.

There’s a pretty cool premise: In the far future, humanity has been nearly wiped out by a mysterious blue rain which, in addition to killing humans on contact, makes animals and plants gigantic and aggressive. To survive, society has moved underground and adopted the use of enormous mechs called Cradlecoffins to explore the surface world and gather energy-producing crystals. Your goal: Get up there, get the things you need to upgrade your base and make some cash, and get out before the locals turn your Cradlecoffin into a… gravecoffin?